Jump to:, This tutorial will run you through the basics of getting your own modelled weapon into STALKER. This tutorial will only teach you how to get a basic BOX weapon into the game and do some really basic animation work using Maya. This tutorial is not to try and make the biggest worst mother of all weapons.(although you have to admit.a box IS a pretty bad-ass weapon to use.) It is simply to teach the basics so that you can all work from the basics. The way I see it, if you can do this tutorial (which I hope you can, by the end of going through it), then you'll be able to expand upon your weapon creation abilities and even item creation, vehicle creation and actor creation. They all work off the same principles, just some like the actor creation is more advanced. Note that this tutorial is also available as a. Contents • • • • • • • • • • • • • • • • • • • • • • Required tools • Maya 8.5 (If you can get it working on Maya 2008 or an earlier version, great stuff, but I recommend Maya 8.5 for the purpose of this tutorial) • X-ray plugins (Instructions are written later on how to install these) • • STEAM installed (This is for the SMD plugins for Maya) • • • Latest version of STALKER (Currently 1.0005, but I am using 1.0004) And of course you also need some patience and focus.
Stalker coc 1.5 Hitman mod. This is a Full Game Modpack that you can download and play instantly instead of downloading the Vanilla version of 1.5 R6 that has close to none mods for it.
I will try and make this process as easy as possible. Preparation Make sure that you have all of the above files on your computer before you continue. You must have a patched version of STALKER and you need to have extracted your gamedata files to a gamedata folder. Using the database extractor This is NOT HARD but I thought I'd throw in some instructions anyway. • Once you've downloaded the extractor, place it inside of the directory: C: Program Files THQ S.T.A.L.K.E.R.
- Shadow of Chernobyl • Make a new folder called ' gamedata' • Open the extractor program ' Extractor.exe' and select the game's main folder. • Select all files and extract them to a new gamedata folder: C: Program Files THQ S.T.A.L.K.E.R.
- Shadow of Chernobyl gamedata • Open the file called ' fsgame.ltx' in the same S.T.A.L.K.E.R -Shadow of Chernobyl folder. • Find the line that says $game_data$ = false true $fs_root$ gamedata and change the ' false' to ' true' so it looks like ' $game_data$ = true true $fs_root$ gamedata. Php 5 3 8 for readynas x86 or x64 architecture. That is all you need to do. Why you need steam You need steam so that you can get the plugins to Import SMD files. It is not necessary, but it can help. (!!!WARNING!!!: After just finding out that all my measurements were messed up in Maya after installing these plugins.
For example, I have a level that is 1.2kmx1.5km, and it has no problems with the settings being in meters, HOWEVER, if I create a new scene with the same settings and import my level, it is more like 1.2mX1.5m rather than km, and the view plane is messed up completely. I DO NOT recommend installing the plugins, however, I have left these instructions here IF you want to take the risk. You need to go to STEAM and download the 'source SDK' and Install it. Then you need to double click on Source SDK so that it copies the files to your HDD. This is all you need to do in STEAM, so you can now close STEAM. Installing the plugins • Go to C: Program Files Valve Steam SteamApps '' username'' sourcesdk Maya 4.5 • Copy the folders ' Prefs' and ' scripts' to: C: My Documents Maya 8.5 • Then go to: C: ProgramFiles Valve Steam SteamApps natace25 sourcesdk Maya 7.0 modules vstSmd IO • Copy the 'scripts' folder to: C: My Documents Maya 8.5 • Copy the 'icons' folder to: C: My Documents Maya 8.5 prefs • Copy the 'plug-ins' folder to: C: Program Files Autodesk Maya8.5 bin The plugins for the smd importer/exporter are now installed. X-ray material plugins You will need the X-ray Mtl plugins so that you can export your models to a format that is recognized by the X-ray Engine.
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