Posted on 03/05/18 @ 04:21 AM I'm using the AIV Editor massively to make AIs win against the wolf, but I figured out some problems: As written in the description, some lords refuse to use what you give them, but that's not important. My biggest problem at the moment is the stairs-handling. Trying to build different wall heights and connecting them by using stairs and separated castle areas, which can only be accessed by stairs are causing trouble. At the moment I am making a castle for the Emir, where his hovels, Trading Post and his unit supply buildings are separated in a second wall. I figured out that he will always tear the Engineer's Guild if it has no access to the keep, so I decided to add stairs to make the Guild accessible, but the AI just doesn't build the complete stairway and always leaves out one part of it, which is mostly the top-tile. When building stairs in the AIV Editor I also realized a few strange things: When you build a complete stairway, the step sometimes glitches higher or parts of the village change the building order. Also the stairway always starts with the 4th part as 1st step.
Stronghold Crusader Added 23 Mar 2013, ID #17783 My Friends There is only one cheat worked with me Which is when the game loads and you reach the main menu you just press and hold Ctrl and type triblade2002 and during the game press Alt+X and Definitely you will get 100 popularity and 1000 Gold. Both Stronghold Crusader and Stronghold Crusader Extreme are included in Stronghold Crusader HD. Extreme plays exactly like the original Stronghold Crusader, only with a few additions. Extreme plays exactly like the original Stronghold Crusader, only with a few additions.
This is the usual way, you build stairs (in Crusader and also AIV): [W][1][2][3][4][5] but when you walk through the steps in AIV this is the building order: [W][4][3][2][1][4] Now in the game it appears like this: [W][ ][2][3][4][5] where 2 is a piece of mid-low wall. Sometimes this happens: [W][1][2][3][4][ ] Where you cannot reach the ground, because of the last missing tile.
I hope someone can explain this to me or fix the bug soon. Greets, Veldor [Edited on 03/05/18 @ 04:24 AM] Veldor. Posted on 07/02/18 @ 07:00 AM Hi there, Veldor! Regarding the stairs bug: ALWAYS draw the mouse for placing the 5-tile stairs over and onto a 6th, empty tile before releasing the mouse button. This will cause the stairs to be built correctly. Also, in case you only want to use some particular tiles instead of the whole stairs, still place a complete staircase and afterwards simply delete any of the tiles that you do not want/need. With some care, you can create very complex or compact stairways.
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A single lowest stair tile (5) next to a gate (on the inside) can be used for quick and reliable access to the gatehouse for the defender. (Full stairs can be prone to be made unusable by hostile mangonel damage.) A series of lowest stair tiles (5) could even be used to create functioning roads inside (or outside) a castle. A (2)-height stair tile is, iirc, enough to connect low and high walls. A (row of) (4)-height stair tile is low enough for fire ballistae to shoot across, but high enough to block walking paths for units. For merging multiple moat/pitch ditch steps, you can draw with all moat/pitch ditch tools all over the map.